@startuml
sprite $open_with [48x48/16] {
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}


!define MATERIAL_OPEN_WITH(_alias) ENTITY(rectangle,black,open_with,_alias,MATERIAL OPEN_WITH)
!define MATERIAL_OPEN_WITH(_alias, _label) ENTITY(rectangle,black,open_with,_label, _alias,MATERIAL OPEN_WITH)
!define MATERIAL_OPEN_WITH(_alias, _label, _shape) ENTITY(_shape,black,open_with,_label, _alias,MATERIAL OPEN_WITH)
!define MATERIAL_OPEN_WITH(_alias, _label, _shape, _color) ENTITY(_shape,_color,open_with,_label, _alias,MATERIAL OPEN_WITH)
skinparam folderBackgroundColor<<MATERIAL OPEN_WITH>> White
@enduml